Popular posts from this blog
Games Roles
Technical Artist: A) To be a Technical Artist you need to be good at communicating with others, this is essential for the role. You also need to have good abilities in programing and art and a extensive knowledge of various 3D programs and game creation suites. B) A technical artist is responsible for acting at a communicator for and between the Artists and programmers. They are involved with the production stage of the pipeline. They ensure that the assets and creative vision can be implemented into the game without sacrificing performance based on the restrictions of the platforms. Game Designer A) To be a games designer you need to have a good understanding of a range of topics and skills in areas like Programing and art. You also need to have skills in various software and be creative in areas relating to story writing and be able to apply basic game theory to these. They also need to have a deep technical understanding of the platforms, as a unique approac...
Team meat
Edmund McMillan - (Games Design) [Sources: https://en.wikipedia.org/wiki/Edmund_McMillen http://edmundm.com] Notes: Key Functions: He works on the art and game design of the his projects the primary of which is Super Meat Boy. He worked not only on the art but the story of the game which a Meat Boy trying to get to a Bandage Girl, while also making the villain which is a fetus in a jar. This gave the game it’s funny style and interesting take on the platformer. He was also responsible for the level design which gives the player the ability to learn the core mechanics without a lengthy text based tutorial. He was also responsible for playtesting the game and reporting the bugs to Tommy Refenes the Programmer. Equipment and Software: They would have had a development console of the Xbox 360 due to that being the release platform on launch. They would have also likely had a developement Wii as well however this release was soon after canceled because the size of the game wa...



Comments
Post a Comment