Job role notes

Lead Programmer

A)
Solving problems
Focus and flexibility
Ability to always be learning
Technical ability


B)
Works in production
works on fixing and optimising code to perform better
works on code
pre-production
designs main code for core mechanics and character movements


Game Designer

A)
‘Assistant directorial role’
Ability to communicate and change/ iterate your ideas
Experience
Sense of space and composition
Ability to explain and change ideas
Variety of skills in art, animation, programming.


B)
Works on production
Pre-Production
Works on completing the ideas

Concept

works on the core mechanics
works on the level design


VFX Artist
A)
Art and programming
Interest in the
Locating potential
Responsibility to work
Challenge yourself
Flexible


B)
Works on production and Pre-Production
Works on dust effects
Production
works on implementing and optimising effects


Environment artist



A)
Ability to find inspiration
Adaptiveness
Ability to iterate
Focus
Ability to collaborate  

b)

Works mainly in the production
works on decorating the world and/or levels
uses assets made in the pre-Production process

Pre-Production


other parts are based on the creative skill set website directly

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