Werewolf Post Mortem
What makes Werewolf fun?
I think that what makes werewolf fun is the sense of having to
work together towards a common goal, both the humans and the werewolves are
working to be the last left. However, because of opposite goals and the
Werewolves being unknown, the town are unable to trust each other as it could
be sabotage from the Werewolves. This working together and sense of mistrust
makes Werewolf fun because you can’t trust someone. Such as in a game we played
I had no idea throughout the game that I was sat next to a Werewolf, thinking
that she was a member of the town I followed what she in the process lynching
town members and not Werewolves. Finding out at the end that I had lost to them
and realising this you get angry at yourself for not realising the obvious. This
is one of the things that made it fun, as at the end you realise if your
suspicions were correct or not.
What mechanics of the game make it good?
In Werewolf, there is the use of two groups, the mistrust in the
town creates an interesting dynamic, where you must work together in your
group, however you are unable to trust the people in your group.
The mechanic of lynching is an interesting mechanic that is easily
sabotaged by the Werewolves, this can happen at any time in the game. This
means that if one person takes charge and they are not the mayor you become unsure
the entire time if they could be a werewolf sabotaging the game.
What mechanics could be changed or improved?
I think that a good change we could have is that the dead together
get a single vote that can be used in an instance of a tie breaker, this would
give the dead something to do and have a voice in the game.
Another change I would get an investigator character who would not
have to declare what they are until they die, they can investigate a character every
night after the werewolves have decided who they are going to kill. There would
be a period where they also close their eyes and the investigator looks at a
person they belief is going to be attacked, if they are attacked the Moderator
will say the names of two people who are next to a werewolf at random so either
one to the left and right two to the left or two the right and the werewolf’s
name/role. I think this would help the town figure out who is a werewolf, but
without being so common that it gives the werewolf’s a significant
disadvantage, however this could be changed with the use of playtests to find
out if it makes a significant enough change.
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