Werewolf Post Mortem

What makes Werewolf fun?
I think that what makes werewolf fun is the sense of having to work together towards a common goal, both the humans and the werewolves are working to be the last left. However, because of opposite goals and the Werewolves being unknown, the town are unable to trust each other as it could be sabotage from the Werewolves. This working together and sense of mistrust makes Werewolf fun because you can’t trust someone. Such as in a game we played I had no idea throughout the game that I was sat next to a Werewolf, thinking that she was a member of the town I followed what she in the process lynching town members and not Werewolves. Finding out at the end that I had lost to them and realising this you get angry at yourself for not realising the obvious. This is one of the things that made it fun, as at the end you realise if your suspicions were correct or not.

What mechanics of the game make it good?
In Werewolf, there is the use of two groups, the mistrust in the town creates an interesting dynamic, where you must work together in your group, however you are unable to trust the people in your group.
The mechanic of lynching is an interesting mechanic that is easily sabotaged by the Werewolves, this can happen at any time in the game. This means that if one person takes charge and they are not the mayor you become unsure the entire time if they could be a werewolf sabotaging the game.

What mechanics could be changed or improved?
I think that a good change we could have is that the dead together get a single vote that can be used in an instance of a tie breaker, this would give the dead something to do and have a voice in the game.

Another change I would get an investigator character who would not have to declare what they are until they die, they can investigate a character every night after the werewolves have decided who they are going to kill. There would be a period where they also close their eyes and the investigator looks at a person they belief is going to be attacked, if they are attacked the Moderator will say the names of two people who are next to a werewolf at random so either one to the left and right two to the left or two the right and the werewolf’s name/role. I think this would help the town figure out who is a werewolf, but without being so common that it gives the werewolf’s a significant disadvantage, however this could be changed with the use of playtests to find out if it makes a significant enough change.

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