Edmund McMillan - (Games Design) [Sources: https://en.wikipedia.org/wiki/Edmund_McMillen http://edmundm.com] Notes: Key Functions: He works on the art and game design of the his projects the primary of which is Super Meat Boy. He worked not only on the art but the story of the game which a Meat Boy trying to get to a Bandage Girl, while also making the villain which is a fetus in a jar. This gave the game it’s funny style and interesting take on the platformer. He was also responsible for the level design which gives the player the ability to learn the core mechanics without a lengthy text based tutorial. He was also responsible for playtesting the game and reporting the bugs to Tommy Refenes the Programmer. Equipment and Software: They would have had a development console of the Xbox 360 due to that being the release platform on launch. They would have also likely had a developement Wii as well however this release was soon after canceled because the size of the game wa...
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